The Mountain City of Gundbar
I am currently working with Unchained Games to write an accompanying story module for their upcoming dwarven dungeon terrain set, Gundbar. I worked with them in the design process of the set on the layouts and purpose of each floor and the rooms contained within, as well as stretch goals for the kickstarter campaign. The kickstarter has been a massive success, and several stretch goals have been funded. I am now working with them to craft a plot which fits in all of these elements, and the module itself is expected to be complete sometime this year.
Spelljammer Tools
I am a fan of the original Spelljammer setting, and created some tools to assist DMs in running games within the interstellar fantasy setting. These were unique amongst my previous work for having a much heavier focus on visual flare and color, fitting the vibrancy of the setting.
These are a set of rules for playing in the unique realm of Kalidnay within Dungeons and Dragons 5th edition. This is a city which originally existed in the Dark Sun setting, but which was pulled into the Ravenloft setting as a Domain of Dread. This domain will be the setting of an upcoming adventure which I am writing, Shadows of Kalid-Ma. This is a preview of the rules which will be used in that adventure, which can be used by groups to play within the Dark Sun setting or create a Kalidnay of their own without the admittedly difficult job of updating Dark Sun rules for D&D 5th edition.
These rules were originally created for my current Dark Sun game, being played within Dungeons and Dragons 5th edition. But the rules were such a hit with my group that I decided to make them into a more setting-agnostic system.
I wanted to take my own shot at making a Cyberpunk Red character sheet, and used the opportunity to make it in a format that a lot of players may be more comfortable with. The official sheets are in a landscape orientation, which is not uncommon for tabletop rpgs but can be a turn off for some. I also added some quality of life upgrades, such as places to track a gun's current clip and more permanent property such as cars or apartments.
I love the idea of screamsheets, single sheet news reports which can give parties the impetus to explore and find jobs. This is a customizable pdf version with unique branding and design reminiscent of the ones found in the base Cyberpunk Red book. I've also written custom news stories which should slot easily into any Cyberpunk Red game.
D&D 5e Complete Tool Sheets
I make fillable PDF tools to aid players and DMs in their information flow and archiving. I made all of these in response to things that slowed down my own games. I've been DMing for 12 years and have come to learn that organizing information and making it accessible for your players is one of the best things you can do to keep your game running smoothly. The collection currently includes the following:
D&D Forgotten Realms Visitor's Guides
I also make pre-filled versions of my Complete City Sheet with custom maps and information on various cities within the canon of popular Dungeons and Dragons settings. Thusfar, this has focused on cities on the Sword Coast of Faerun. The collection currently includes the following:
Babel market is a micro game based on constructed languages. You are tasked with trying to trade for specific items with a limited, randomly generated vocabulary!
Use your environment and your opponent's words to create a lingua franca and lead your own language to become dominant in the region!
Download Babel Market Here
I wrote this wizard subclass from a two-fold desire: to have a wizard's spellbook evolved into a more active item, and to have a subclass with a necromancer theme that doesn't summon entire characters, which can really bog down initiative in combat.
I made this barbarian subclass for one of my players in a Dark Sun campaign, who didn't find a subclass that matched the brutal and survivalist themes of Athas. I decided to accomplish this by forming a Glory Kill system similar to Doom 2016. While these mechanics do need some clarification in their interactions with the normal barbarian features, they have worked quite elegantly within the class thusfar in our playtesting.