RELEASED GAME MODS

Swim Spells
I released Swim Spells in September of 2023. It is a simple collection of lower level spells which only work while the player character is swimming. This allows characters to better defend themselves against underwater threats, where combat options are extremely limited.
Baldurs Gate 3: College of Friendship Bard
With the recent release of the Baldur's Gate 3 Toolkit, I've dipped my toe into modding for the follow-up to the classic series. This particular subclass is a simple affair, made for my partner who likes to play BG3 by collecting as many followers as possible. Summon all the friends! Alive and undead alike!
UPCOMING MOD PROJECTS

Design Director - Beyond Skyrim: Iliac Bay
I find an incredible joy in creating highly interactive stories for players to experience, and leading a team of talented artists to a common goal. Up until the Coronavirus pandemic, that took the form of live threatre. Often interactive or experimental theatre. But as that industry shut down, I dipped my toes into a longstanding interest of mine: video games.
I joined Beyond Skyrim in September of 2020 as a writer for Beyond Skyrim: Iliac Bay. Early on, I also wrote dialogue and quests for the currently released version of Wares of Tamriel as well as Beyond Skyrim: Roscrea and Beyond Skyrim: Elsweyr.
In January of 2022, I took over as Writing Director of Beyond Skyrim: Iliac Bay. At the time, the writing department had no active writers. In only a few months, I revitalized the writing department and got us back on track. Slightly over a year later, Beyond Skyrim: Iliac Bay had over a dozen active writers, and though much of our writing progress got reset when I became director, we were farther along in our writing than the team had been in the roughly 9 years since its inception.
By July of 2023, I had gone beyond simply writing the quests, and began implementing the game logic for them myself. When the implementation department lead decided to step away, I stepped up and began leading the transition of existing writing into playable quests and settlements.
Now, in 2025, our team is at the tail end of developing several small zones which are fully playable. The team has gone from an internal reputation of toxic in-fighting pre-2022 to being one of the most productive and genuinely fun teams to be a part of within the Beyond Skyrim umbrella. And our next steps are only looking smoother thanks to the strong foundations we've put down.
Work Samples

Red Spot pg. 1

Red Spot pg. 2

Red Spot pg. 3

Red SPot pg. 4

Red SPot pg. 5

Red SPot pg. 6

Red Spot pg. 7

Red Spot pg. 8

Red Spot pg. 9
Writing and Implementation Sample - The Red Spot
Of course, I not only lead the writing and implementation departments, but create dialogue and quests alongside them. While I have written dozens of quests and NPCs for the project at this point, I believe The Red Spot is a strong representation of my skills.
When going in, this quest had several needs. It is a "wilderness quest" for the large Yokudan ruin of Ino Hirna, and has to emphasize the amount of external exploration available in that area. Red Bonnie Reed and Jorri Half-Helve are actually quite close to each other, but the dense ruins make it easy to hide. This quest was also restricted from using the Ino Hirna Temple interior, as that was reserved for another quest. And, lastly, we wanted to have a big pirate-themed setpiece battle for a finale.
The format is based on our Universal Style Guide that most Beyond Skyrim projects have adopted, which I was involved in organizing and editing.
Below is a playthrough of the most recent implementation of the quest, as of late June, 2025. This represents a state of playable Alpha for the region, without voice acting or QA passes. Some edits were made to the quest in the process of implementation, though none required additional writing.
Weather Creation - Abecean Isles
I have become adept at implementing weathers into the Creation Kit, focusing on the tropical Abecean Isles.
Fine-tuning of these weathers was done with the help of Jonahex's amazing in-game editor. I have not directly contributed to this codebase but have provided testing and feedback along its development.
https://github.com/Jonahex/SkyrimIngameEditor/releases
https://github.com/Jonahex/SkyrimIngameEditor/releases

IBHFAbeceanClear Sunrise

IBHFAbeceanClear Day

IBHFAbeceanClear Sunset

IBHFAbeceanClear Night

IBHFAbeceanCloudy Sunrise

IBHFAbeceanCloudy Day

IBHFAbeceanCloudy Sunset

IBHFAbeceanCloudy Night

IBHFAbeceanStorm Sunrise

IBHFAbeceanStorm Day

IBHFAbeceanStorm Sunset

IBHFAbeceanStorm Night





Documentation Sample - Eko Hirna Planning
Clear and organized documentation is key to leading any team of writers, especially on a project so dense with lore and characters, politics and quests. As such, this is only a small sample of the breadth of documentation that I create for my writing team. Making sure the team knows where to go for the information they need is fundamental.
The document presented here is a planning document for the main village on the island of Herne. In the full document, all the names link to their respective NPC dialogue documents. Some of the later sections have been added as we moved on to quest writing and scenes with these characters, and refined into their own documents as we finalized those loose ideas.
Documentation Sample - Spreadsheets
Implementation, of course, needs its own documentation. Pictured here are images of the ingredients spreadsheet, writing document workflow, and generic dialogue list. All of which were essential in tracking the early stages of implementation.

Writing Document Flow

Generics sheet

Ingredients spreadsheet
Creation Mod Con
Creation Mod Con 2025
I will be taking a leadership role on the 5th Annual Creation Mod Con! Including creating promotional graphics like the one below.

Creation Mod Con 2024
I took a leadership role again on Creation Mod Con 2024, this time with an expanded team. We were able to expand our offerings, while lessening the strain the event places on individual projects. Additionally, we added a charity element and raised over $600 for Doctors Without Borders over the course of the event.
Creation Mod Con 2023
Creation Mod Con 2023 was an interesting beast. I joined the Organization team at the departure of one of the original members. Soon after, however, the other original Organiation Team member dropped out, leaving me as the sole organizer. While this was stressful, the changes I made to the structure of the event made it easier to put together, and led to our most watched year of streams yet. Like last year, I also shot and edited the Iliac Bay showcase for 2023. In addition, I was responsible for all of the AI behaviours, encounters, navmeshing, NPC implementation, dialogue implementation, crafting recipes, and weather implementation showcased on the islands of Herne and Cespar.
Creation Mod Con 2022
For Creation Mod Con 2022 I took a very active role. I was first involved with outreach to various content creators on Youtube. This led to a collaborative video with Beyond Skyrim: Iliac Bay, and a well-known Elder Scrolls lore youtuber, FudgeMuppet. I was instrumental in getting this video made and getting Scott the resources he needed. I also led in the creation of Iliac Bay's Abecean Isles Teaser and intermission footage, and spoke on the Iliac Bay showcase, as well as streaming that section of the online convention.

A shot of the Abecean Isles from Beyond Skyrim: Iliac Bay
